Update on the yesterday's releases: the architect view shader is now working correctly both in web and standalone. What that means:
Tab switches between architect view and normal view. The game is paused in the architect view and there is a special menu for it. You can use it to place multiple dig commands to make easier tunnels; when you switch back to normal mode, the robots will start digging.
Keys (after selecting "multiple dig"): scroll wheel makes the selection bigger on one axis, Shift+scroll wheel and Ctrl+scroll wheel do the same on the other 2 axis. For now, the height is limited to 3 squares.
You can in the same way cancel dig orders.
As for the bug, I have no idea what caused it but all I had to do was remove a variable (I started suspecting something when checking the shaders Unity compiled for me and seeing it generated lots of internal variables). After 5 minutes of reorganizing some parts, everything worked, without a clue as what the original problem was.
Tab switches between architect view and normal view. The game is paused in the architect view and there is a special menu for it. You can use it to place multiple dig commands to make easier tunnels; when you switch back to normal mode, the robots will start digging.
Keys (after selecting "multiple dig"): scroll wheel makes the selection bigger on one axis, Shift+scroll wheel and Ctrl+scroll wheel do the same on the other 2 axis. For now, the height is limited to 3 squares.
You can in the same way cancel dig orders.
As for the bug, I have no idea what caused it but all I had to do was remove a variable (I started suspecting something when checking the shaders Unity compiled for me and seeing it generated lots of internal variables). After 5 minutes of reorganizing some parts, everything worked, without a clue as what the original problem was.
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