I have to apologize for being late with public demo (more of a technical demo than a game, but it's a start). Last week saw only about 1% development time for Roobuts because of unrelated life issues but now we're back on track with full time coding.
Here is the web demo and a link for the standalone (unzip in any folder and run).
What you can do in it? Not much for now. You can place robots and stations and see everyone doing their job; you can place mining orders and crafting orders (not many recipes in game yet and you can't do anything with the output).
Here is the web demo and a link for the standalone (unzip in any folder and run).
What you can do in it? Not much for now. You can place robots and stations and see everyone doing their job; you can place mining orders and crafting orders (not many recipes in game yet and you can't do anything with the output).
Useful info
- Menu works with mouse scroll wheel. Left click selects, right click cancels current command or goes up a level in the menu. This is used throughout the game, if you get into special modes (like when placing a station), right click = cancel, left click = ok.
- In standalone player, F5 saves the world.
- During the night, or just for fun, N toggles player's lights.
- C shows the crafting window for placing orders.
- E shows the inventory of the robot/station under the cursor. Moving the cursor out of an agent hides it.
- For those who are interested in under-the-hood stuff, K toggles debug info. Also check the ".agents" files in a saved world (in the same folder as the player), they are normal .XML files.
- Builder bots: they mine and construct placed stations.
- Transport bots: move items from one place to another.
- Power bots: move power and recharge other stations.
- Maintenance station: repair bots
- Power station: charges powers from sun. Closes down during the night.
- Power storage: stores power
- Storage: stores items
- Crafting station: crafts items.
- Construction commands (walls, for example) are not yet enabled but they are implemented. Just need a bit more debugging.
Disclaimer
There will be bugs and every piece of art is programmer art-quality. Also, we are trying to show the automated mechanics of the robot-stations interactions, not the world engine per se.This week
We'll resume adding enemies and enabling constructions.
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